This week I added the cultists projectiles and finalized the projectiles for the player staff weapon.
The projectiles themselves are sprites which are also created with a base from Blender, rendered in all 8 required angles.
Once I have a base with the shape, color and shadow information, I render them into sprites and batch convert them into the right size with the compression I want.
Then I can open the rendered sequence into Aseprite and add additional details and minor animation tweaks and polish.
After that, all the angled sprites are added to Unreal and made into flipbooks and assigned to their respective projectile classes.