Thank you for your interest and time. My name is Tim and all of my life I have been interest in playing and creating games. When I was young I started I making boardgames out of cardboard and paper and bother my dad to play them with me. Even from that age I was engrossed in thinking about how to make interesting mechanics and I loved drawing maps and icons. For some of those games I made the actual box and I still have them stored.
My first own videogame console was a Sega MasterSystem II. I adored that console and played as much as my parents would allow me. From that moment onwards I was the Sega kid at school.

One of the first games I completely fell in love with was Sonic the Hedgehog. I loved how fast he was and how cool he looked! He was way cooler than Mario! Oh the number of times I had that argument with the other kids at school..

After the Master System I managed to buy a Mega Drive and that solidified my love for games. Just a few years after that I transitioned more into PC gaming, I especially enjoyed first person shooters. Duke Nuked 3D, Doom, Wolfenstein 3D, Rise of the Triad, Hexen 1 & 2, Quake and later on Half-life, Soldier of Fortune, Fear, No-one lives forever, Project I.G.I, Deus Ex all blew me away at that time.
Later I got more into multiplayer focussed games like Counterstrike, Unreal Tournament, Quake 3 Arena, America’s Army, Delta Force and Battlefield.

At an early age I already knew that I wanted to make games for a living. At the time there were no clear game creator career paths and no specific degrees available. When I graduated highschool I decided to pursue a creative degree and hopefully grow into games after that. During my first degree (Photography and Videography), I learned about the first Game Design bachelor degree program starting at the Utrecht University of the Arts. After graduating I applied for the Game Design and Development bachelor program and got in. I developed a fond love for 3D art and I graduated with the highest mark with the creation of a real-time Fallout inspired environment built together with two of my classmates in Unreal 3.
After graduation my career started almost immediately and I have had the privilege to work on different video game projects within different roles and responsibilities, from big AAA projects to smaller games. My interests grew more and more into design and system design specifically.


My first release as a solo developer with the title Arabilis, is a puzzle game full of randomness and unpredictable elements. It’s released for Android, iOS, Windows PC and Mac.

Next to my professional career I still create games in my spare time as well. I have a deep love for the Godot Engine and I developed a passion for pixel art, both of which I like use to create new fun prototypes with.
Games are at the very core of who I am and what I do. Everything in my life has been influenced by games and by this industry and I love being a part of it to create joy and fun for players around the world.
- Tim

Contact
tim[@]timovervliet.nl