Masking As we discussed before in Devlog 02, each image in the game uses the same template. Whenever I create a new level I have to instance a new object from that template and just assign it a new image. There were some hurdles to take to get it to work just like that without […]
Category: Development
PictureThis – Devlog 02 – Scenes
Project structure. It’s something I’ve learned to love over the past few years, especially how to make it as efficient as possible. In this project specifically I needed to make sure I can quickly create a new level without having to write any more code. Therefor the project structure needs to be clean, easy to […]
PictureThis – Devlog 01
As you might have seen I am currently on the “road” travelling places. On our travel blog you can read all about those travels. I enjoy adding on things onto that website like the stats tracking and the travel calender, its all very simpel stuff but fun nonetheless. Another thing I enjoy is photography, for […]